Wednesday, 25 May 2016

2D Animation: Blythe Transformation (Development Part 2)


Development part 2:



I thought that Blythe needed more time in the beginning and that the shadows enveloped her too soon, which I think would leave the viewer confused at first. That's why I wanted more time, so the viewer can adjust to the character and everything first before she transforms. This time could be used for Blythe to look around and follow the shadows before they cover her. 

The yellow is a little extra I added. I tried going for a small 'squash and stretch' thing. Something to make her go from timid to frightened. 










I'm not so keen on the hand that drops. I think I might just have shadows cover it, and Blythe will just place it down behind the shadowy veil. The beast might show too early too, so I'll have to stretch out the shadow process. But I don't want to stretch it out too much, a scene just full of spinning shadows don't seem that exciting. So I'll probably have to extend her hand transformation too.

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