Monday, 10 October 2016

3D: Rigging Leo (Part 1)



We have begun adding joints for rigging for Leo.





This is all the joints I think. I have realized that I have made a mistake with the tail. I have modeled it wavy instead of straight for some crazy reason. Like I understand that it has to be straight for it to be animated properly, so I don't know what was going through my head. I've added quite a bit of joints in the tail to hopefully animate it out properly, so I'll have to see how that turns out for me.




















So now I have to sort out the Z,Y, and X placing on the body and make it all aligned and pretty.

No comments:

Post a Comment