Monday, 19 September 2016

3D Foundations: Importing and rendering (part 8)





Finished texturing in Substance Painter!












Time to import!




DISASTER
well first time importing the UV was completely messed up, but I managed to find a different save. And this demonic looking thing is my character translucent. A classmate helped me with that issue though by taking away the transparency in the blinn material.


 
All good now. But now to add the textures and shines, gloss and glows.



But those gloss and glows don't go into Maya,It's more of a gaming engine thing.
I still think it has turned out alright though..
Just testing out the lighting and rendering here. Unfortunately, I ran out of time to do a stand for him. Spent too much time trying to figure him out.

Also my render in After Effects took 15 seconds... I'm a slightly concerned.. but it worked so....




Overall, I'm pretty happy with how it turned out, even if it can't include the cool details from Substance Painter. I think I stuck pretty close to my 2D drawings of Leo, and gave him a slightly realistic feel, but still cartoony. The white patterns on his head and legs and chest didn't come out as bright as I had planned, but it looks more natural this way. The Bow tie had to be small so it could fit between the chest and the chin easier without intercepting. It would look nicer bigger, but for now in 3D it wouldn't fit.
 Even though I found it very technical and tricky, I liked the challenge and looking forward to doing more 3D later on.



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