(part 2)
I have aligned the tail- but it is how I feared and predicted. Because I didn't model it straight, the joints don't curl as nicely as they should, even when aligned correctly. But I think this is the best I can do with my mistake.
The legs were a bit of a struggle, but it was made a bit easier after being told that the Y follows the joints path, luckily, without realizing it myself, the joints were aligned like that everywhere.
I also added a toe. I originally didn't think I needed one since my characters paw is so short and stumpy. But I think it could make it move a bit better and naturally.
The face is a bit tricky, and I'm still trying to figure out the eye and eyelid rotations and alignment- but I think it's good?
The eyebrows aren't connected to the rest of the face yet as I'm unsure of where to connect them. Do I connect them from the same point where the eye come from? does it need it's own extra joint? Connect from the ear?
I'll come back to it later....
I'm quite happy with the hand. I think it's correct.... it looks nice and tidy and aligned. Y follows the fingers and they move well. However, I'm worried about the extra steps for the wrist, the nbj joints and all that jazz. I don't think I have to worry about that just now, I think I have to focus on connecting the joints again and mirroring and adding controls.
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