Wednesday, 9 November 2016

3D: Rigging Leo- Personalizing Walk cycle (part 12)

I have started a personalized walk. It's a bit hard to see, I wish I could upload a GIF or something to show it. I still haven't applied my new skin weights to this model, so everything still bends and stretches a bit oddly still.

Here I touched it up slightly and extended it, but it's still only a second long... so idk. I think the feet are moving a bit strange, but his leg movement is a bit limited anyway so I don't want to exaggerate it too much.


Also we had peer critiques, and I received some helpful feedback from a classmate on Leo's walk.

"He looks extremely cute, he seems like maybe hes so small he wants to be treated like he is bigger or has a big personality? He seems relatively proud-ish because his chest is out and the fact that his hands fists are clenched maybe hes a little annoyed. I really like the way the arms rotate and the line of action. Maybe the only thing that might be good would be maybe making the hips rotate a tiny bit. Like up/down rotate a little on the cog?
Otherwise, brilliant"


It seems as though my character is showing off his personality through his walk quite well right now. I was aim for a 'personality bigger than him" look, one that wold show his confidence. The Balled up fists might be throwing it off a bit, by making him look ahead. I'm worried that if I take it away, he won't look as confident. So maybe it's down to expression or move of a head movement. If he sways the head more maybe it'll counteract it. But then again, If I sway him too much it might turn into a gangster walk. 

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