Touching up skin weights:
Since I am now getting the hang of it, I am able to touch it up. The skin weights won't mirror across, so I have to do it manually. I have also fixed the wrists, as they lost a lot of value when bent.
Another one that was giving me a lot of grief was how the back and stomach caved in when bent over. As you see in the picture, the back would cave in a lot and the shoulder blades(ish) area would pop out. I evened it out more, but left a little dent in the back to make it look a bit more natural.
I went back a save as I wasn't sure if my last save was a reference or not. So I had to redo the eyes and mouth again. But I think they're better this time around, especially the mouth. I left the skin weights on the mouth picture to show a difference in the mouth. On the yellow side the edges on the side of the mouth are higher up, rounding out the side of the mouth. If I left it it would have a sad looking sad mouth shape.
The left eye closes much better than the right so far, and in a very catlike way. I can't close the eyes in a rotate way, but bit by bit which takes a while. So I'm thinking I'll copy and keep the attributes somewhere in my notes, so I can just write it in when I need it instead of carefully tying to figure it out.
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