Wednesday, 23 November 2016

3D: Rigging Leo-Expressions/Blendshapes (part 14)



For his blend shapes, I did Leo's eyebrow separate as different objects so it would follow his drawn expressions more accurately.

So far I think I have done his blend shapes true to his concept drawings.

The blinks causing me trouble, as the only way to do a good blink is move the painted weight eyelid controls, where very specific vertices are affected, and I can't just 'select' them when making the blend shapes, as I can't duplicate a working model with working curves.
So I made my original with the working controls blink, then duplicated it. Then I could make those duplicates blendshapes.




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