Tuesday, 13 September 2016

3D Foundations: Translating into 3D, Texturing (Part 5)


Texturing turned out to be a lot harder than I thought... But I am getting the hang of it now that I have done it so many times.

So first, I lost my first UV cut of my character and had to redo it. It was a bit of a inconvenience, but I realized that I did it wrong anyway. I had the seams in the wrong places where people could see them.  Also, the tool didn't work properly on my computer, so I had to get the teacher to do the UV layout for me.


I thought everything was fine while I was coloring the UV snapshot in Photoshop. Until I imported it. As you see below, the nose if on Leo's cheek and his belt is around his leg...
I rechecked his UV and see that its different from the one I painted. I don't remember moving it around... but I did a good job keeping everything together. But I couldn't find that original copy of it so I could do it again. So I had to redo the hole UV coloring. This time I didn't move it because I was in a hurry. I don't think it's a big deal this time because my characters colors are very simple while little detail. Though, my original was slightly easier to color like that.

So I managed to get the base colors sorted, now I can move on to the details :)










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