Wednesday, 15 June 2016

2D: Blythe Transformation (Development part 4)








I have finished the majority of my clean up. I still Think I need to extend the transformation of the hand more, making it slower so the attention is drawn to it more.







I have also began to color the demons here. I've decided to leave them plain black. I was going to make hem more detailed and give them their heads and creepy smiles. But I thought that would be too much and would distract from Blythe, so I'll leave them eel-like. 






In this gif, I moved one of the demons behind her head just to give it more depth and so not every demon is in the foreground and gives it a 'enveloping' feel and look. 




Saturday, 11 June 2016

VCD: Blythe Background (Development)




Development:


I thought that this background maybe a bit light, so I tried adding more dark heavy shading to the corners.






Here I have added the shading and orange and green glows. I think that the candle stick should have more lighting, just to show it's in the foreground, but not enough to bring lots of attention to it. I also want it to light up the box and Blythe.


I'm also wondering if the green lighting will be enough once the transformation is done. Any further greenish tinting to the background maybe be unnecessary. If its closing up, the beast will be taking up most of the frame. Maybe just the green flames will be enough.




Friday, 10 June 2016

VCD: Blythe Background (Color concepts)


Colour Concepts.

I know that I wanted the room to be dark no matter what color scheme I go with, it wouldn't take away from Blythe and would still look spooky. I decided it would be better to start off with mainly warmer colors just till Blythe transforms, because it won't alter her warm character and look. Also I think it's easier to alter the background to go from warm to cold.
I also played with the saturation of both ideas. Would a saturation bring more attention to Blythe? Make it more dramatic? Probably not. It would probably put a emphasis on the candle and stove fire when I add it. But I don't think saturation will be very effective, especially since the room will be fairly dark anyway.








Here I've started the line art for my final copy. I've added some branches on the walls just to add to the creepy look. I also took out the far table, I just thought it was too much stuff and I don't want the candles in the foreground to blend into it or make it look over crowded.
















I've started out with the base colors. There not too important I think,  because it will be covered in looks of similar colors and shading and lighting. But it's always a good backup to have base colors on a separate layer.











I've used warm colors, and bit of grey to give it a old worn down look. I want to to look dirty and unkempt, like a creepy abandoned witch house.

The box is the brightest because it needs the most attention out of the background. It maybe seem a bit too bright now, but it will be lit up by the light of the candles.




2D Animation: Blythe Transformation (Development part 3)





I've done a better rough so my cleanup will be easier. I'm having a bit of trouble at the beginning. I've made it smoother, but her waistline still moves up. Maybe the first frame is too close up and then it jumps. I could maybe pass it off as Blythe quickly moving from the camera if I time it right.


I've started a bit of cleanup, It's still a bit messy. I'd like this too be a step before the cleanup, but I may not have enough time to do another on. I was acutally finished with this cleanup, but the programme crashed, erasing all my hard work :( a little sad and confusing as I had been saving the whole way through. So a lesson I have learned is never to trust Auto-Save. 

Wednesday, 8 June 2016

VCD: Blythe Background (Lightning, composition)





Lighting/ composition 

Here is a gray scale draft of my Background. Its pretty close to what I want. The details and the very back are dark as to bring attention to the subject matter. Most of the detail will go into the table and the box which the shadows come out of. I want to have a few things in the foreground. For that I am planning candles (for mood lighting) and just some pots and jugs, maybe a wooden beam.



I placed the table off center, because eventually Blythe will move into the center, and she would cover it up. As it's pretty important, I decided I would leave it there and because it applies to the rule of thirds.









The mood will heavily depend on the coloring of the candles and fireplace. I wondered which lighting would be better for Blythe. If the candle is off to the side, then the lighting would be on her side. But I thought that wasn't very effective. But it might give her a eerie look. Especially if it was low angle lighting, or if it was low angle for just the beast.






If the candle was a bit more closer in the foreground, It could light up her whole face. And give her a warmer look and just better lighting in general. But it might take away from her timid, scared look. And be a bit confusing.





I wondered if natural lighting would be better or if it should have more of a part in the background. It could come through the rickety old window and shine on the box. But if I did go through with it, it would only be a couple of rays sneaking through.





I thought that maybe some natural light coming through a hole in the roof would be cool. Like a 'Sword in the Stone' effect. It would give it a magical look, but might take away from the eerie spooky look I'm trying to subtly show.









These are the mood colored lighting I will be using. At first, the lighting will be warm and nice. Then as the transformation begins, the green-purple color will start to seep through, and then once transformed, the color will be the green-purple color completely. It will be to make the beast seem a whole lot more scary, and to hint towards the evil witch who cursed her, as purple and bright green are known as 'witch'
'evil' and 'cursed' colors.